A couple of months back I started a new project, and this time it’s not using XNA. I decided that the very limited audience for an XBLIG project would be so limited that my somewhat ambitious goals for quality, content and player experience were simply going to be wasted effort.
I decided to refocus my efforts on a much wider potential audience and a much more ambitious project. Enter: Nycterent: Outpost. It’s a space-based exploration and construction game. The word Nycterent roughly means “Night Hunter” which seems to fit the game given the eternal blackness of space.
More information can be found at the Nycterent project website http://www.nycterent.com
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