Where did these go…

Couple of months ago I posted some pics of the most “recent” state of the atmospheric work I’d implemented as of Jan 2010, but that blog post seems to have disappeared into the void.

So this is basically a repost..

atmo3atmo1atmo2

It’s using a modified variant of the popular atmospheric scattering shaders floating around the web, though still with bugs as is probably evident in the above pics. The terrain looks so flat because I turned off alot of the extras (normal maps, height variances etc) when working on getting the shaders right.

Also, the pics would look alot better if they used HDR, at the moment they’re just using a crude exposure function in the pixel shader.

I might revisit this sometime, maybe for Galactic Ranger, or the PC-only project I’m prototyping which uses a voxel-based planetary landscape. Who knows


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