Just a small update with a video to show the recent progress on Galactic Ranger. The video mainly shows space combat including music and sound effects. All the sound you can hear in the video is in-game, nothing was added after it was recorded. There is also some static objects (asteroids, space station) which use the same rendering method as the ships (diffuse/specular/normal/glow mapped). The asteroids use a single sphere for their collision volume and the space station uses multiple Object Oriented Bounding Boxes (OOBB’s) so that the player can actually fly through hollow parts of the station.
So here’s the video, more soon!
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Tags:
XNA,
Galactic Ranger,
Xbox Live Indie Games,
XBLIG
Categories:
Gaming |
XNA |
General