Just a short post this time. I’ve decided on a name for my 2d galaxy game, Galactic Warfare. I played with various other names but decided upon this one.
I also spent a little bit of time doing some start-screen design:
It needs some more tweaking to reduce the visible separation between the title background and the actual background. Also the PRESS START graphic will have some minor fading/pulsing effects applied to it to draw attention.
I’ve also started replacing SpriteBatch usage throughout the app with my own custom system. It didn’t seem right to continually create/destroy resources when I’m rendering the same things (ships, system icons etC) every frame, so my new system stores a somewhat static list of ‘sprite’ entities and renders them in 3D space using proper 3D primitives and my own shaders etc. I think it will give me more flexibility down the track when I start to do more complicated things.
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Tags:
XNA,
Galactic Warfare
Categories:
XNA