I’ve recently made a change in direction for my main personal project. The space-based 3d system that I’ve hinted at in earlier posts is more or less on the backburner for now. I did find time to prototype a physics-based ship control method which is intended to be integrated at a later date however.
I’ve recently had an idea for a 2D oriented space game that can be applied to a couple of different platforms (Xbox, Windows, iPad). It’s a fairly straight-forward galactic conquest type of game where you set out to occupy planets/systems, generate income, build fleets and conquer other controlled planets/systems.
I’ll hold off on disclosing more details until I get the basic prototype working, as anything can change at this point :) I will say that where the platform allows, a persistent ever-changing galaxy is the goal.
I’ll be applying a lot of my previous work on planets and procedural content in order to speed up development of this project.
Some crude screens after about 10 hours of work. Try to see through the “programmer art” to the potential :) Note: The following screenshots are taken along one continuous zoom, there are no loading screens to get from the top screenshot to the bottom one. Also, these are systems and not planets, even though the picture used looks like a planet :)



The zooming functionality will be especially useful on the iPad using pinching and also moving quickly around the galaxy map.
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Tags:
xna,
ipad,
galaxy,
multiplatform,
xblig
Categories:
General |
XNA