So….

It’s been a little while since I’ve made a post. I’m mainly spending my time getting the GPU generation looking good and performing as well as I need it to, then I’ll be posting some pics.

In the meantime, I’ve decided that I’m going to create an entry for Dream Build Play 2010. That means making what I have now work on the Xbox 360.. and buying a Xbox 360 (yes I’m a little slow with the uber consoles..). So I bought an Xbox 360 Elite edition tonight on my way home from work, and an XNA creators club licence, spent 20 minutes pre-processoring away the windows-specific bits in my code and BLAM; It was running on the Xbox.

I’ve attached proof in the form of a grainy mobile phone photo of the Xbox (small green light on far left) displaying on my 24” Asus VW246H using HDMI. At 1080P my WIP code was doing around 30FPS in debug mode, roughly 240fps less than what my I7 920/GTX285 PC does with the same code.

22092009_001

As you can probably tell, I’m going to utilise the planetary system I’ve been developing within the DBP entry, some kind of (preferably) multiplayer flying/ship game which has an element of high-altitude and limited FTL concept. Considering the DBP 2010 starts accepting entries in July 2010, there is plenty of time to sort it all out :)

With a finite goal in mind development will be much more focused, which should result in quicker development because I wont be thinking “will i need this, what about that, or that?” each time I add a piece of functionality. Weeeeeeee.


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Categories: General | XNA

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